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ACE_Thread_Manager-------ACE线程管理

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发表于 2012-2-29 00:28:27 | 显示全部楼层 |阅读模式
在一个ACE项目中使用线程是再常见不过了。然而ACE线程做到了很好的管理。使用了ACE_Thread_Manager封装了很多东西。
该类是将启动的线程放到了一个双向链表里进行管理的。

当我们想启动一个线程的时候,我们就可以这样的使用
启动线程:
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  • void* func(void*);

  • ACE_Thread_Manager::instance()->spawn(ACE_THR_FUNC(func), 0, THR_NEW_LWP);

线程阻塞,等待子线程退出:
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  • ACE_Thread_Manager::instance()->wait();

ACE_Thread_Manager使用了单例模式。

ACE_Thread_Manager代码展示
带参构造函数
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  • ACE_Thread_Manager::ACE_Thread_Manager (size_t prealloc,
  •                                         size_t lwm,
  •                                         size_t inc,
  •                                         size_t hwm)
  •   : grp_id_ (1),
  •     automatic_wait_ (1)
  • #if defined (ACE_HAS_THREADS)
  •     , zero_cond_ (lock_)
  • #endif /* ACE_HAS_THREADS */
  •     , thread_desc_freelist_ (ACE_FREE_LIST_WITH_POOL,
  •                              prealloc, lwm, hwm, inc)
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::ACE_Thread_Manager");
  • }


单例模式函数:
其中他ACE_Thread_Manager::delete_thr_mgr_ 布尔变量,当实例化的时候,设置true。
[cpp] view plaincopyprint?


  • #if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS)
  • ACE_Thread_Manager *
  • ACE_Thread_Manager::instance (void)
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::instance");

  •   if (ACE_Thread_Manager::thr_mgr_ == 0)
  •     {
  •       // Perform Double-Checked Locking Optimization.
  •       ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
  •                                 *ACE_Static_Object_Lock::instance (), 0));

  •       if (ACE_Thread_Manager::thr_mgr_ == 0)
  •         {
  •           ACE_NEW_RETURN (ACE_Thread_Manager::thr_mgr_,
  •                           ACE_Thread_Manager,
  •                           0);
  •           ACE_Thread_Manager::delete_thr_mgr_ = true;
  •         }
  •     }

  •   return ACE_Thread_Manager::thr_mgr_;
  • }

  • ACE_Thread_Manager *
  • ACE_Thread_Manager::instance (ACE_Thread_Manager *tm)
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::instance");
  •   ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
  •                             *ACE_Static_Object_Lock::instance (), 0));

  •   ACE_Thread_Manager *t = ACE_Thread_Manager::thr_mgr_;
  •   // We can't safely delete it since we don't know who created it!
  •   ACE_Thread_Manager::delete_thr_mgr_ = false;

  •   ACE_Thread_Manager::thr_mgr_ = tm;
  •   return t;
  • }


清除实例对象:
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  • void
  • ACE_Thread_Manager::close_singleton (void)
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::close_singleton");

  •   ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
  •                      *ACE_Static_Object_Lock::instance ()));

  •   if (ACE_Thread_Manager::delete_thr_mgr_)
  •     {
  •       // First, we clean up the thread descriptor list.
  •       ACE_Thread_Manager::thr_mgr_->close ();
  •       delete ACE_Thread_Manager::thr_mgr_;
  •       ACE_Thread_Manager::thr_mgr_ = 0;
  •       ACE_Thread_Manager::delete_thr_mgr_ = false;
  •     }

  •   ACE_Thread_Exit::cleanup (ACE_Thread_Manager::thr_exit_);
  • }


析构函数,清除对象:
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  • int
  • ACE_Thread_Manager::close ()
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::close");

  •   // Clean up the thread descriptor list.
  •   if (this->automatic_wait_)
  •     this->wait (0, 1);
  •   else
  •     {
  •       ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));

  •       this->remove_thr_all ();
  •     }

  •   return 0;
  • }

  • ACE_Thread_Manager::~ACE_Thread_Manager (void)
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::~ACE_Thread_Manager");
  •   this->close ();
  • }




  • void
  • ACE_Thread_Manager::remove_thr_all (void)
  • {
  •   ACE_Thread_Descriptor *td = 0;

  •   while ((td = this->thr_list_.delete_head ()) != 0)
  •     {
  •       this->remove_thr (td, 1);
  •     }
  • }


线程启动函数:
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  • 简单介绍一下参数:

简单介绍一下参数:[html] view plaincopyprint?


  • func:线程函数,不用多数

func:线程函数,不用多数[html] view plaincopyprint?


  • args:线程函数参数,

args:线程函数参数,[html] view plaincopyprint?


  • flags:线程的属性控制Flags to control attributes of the spawned threads.
  •    *                    @sa ACE_OS::thr_create() for descriptions of the
  •    *                    possible flags values and their interactions.




  • t_id:线程id

t_id:线程id[html] view plaincopyprint?


  • t_handle: Pointer to a location to receive the spawned thread's
  •    *                    thread handle. If 0, the handle is not returned.




  • priority:线程的优先级

priority:线程的优先级[html] view plaincopyprint?


  • grp_id:组id




  • stack:线程栈 stack_size:栈大小






[html] view plaincopyprint?


  • size_t n:启动几次线程




  • int
  • ACE_Thread_Manager::spawn (ACE_THR_FUNC func,
  •                            void *args,
  •                            long flags,
  •                            ACE_thread_t *t_id,
  •                            ACE_hthread_t *t_handle,
  •                            long priority,
  •                            int grp_id,
  •                            void *stack,
  •                            size_t stack_size,
  •                            const char** thr_name)
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::spawn");

  •   ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));

  •   if (grp_id == -1)
  •     grp_id = this->grp_id_++; // Increment the group id.

  •   if (priority != ACE_DEFAULT_THREAD_PRIORITY)
  •     ACE_CLR_BITS (flags, THR_INHERIT_SCHED);

  •   if (this->spawn_i (func,
  •                      args,
  •                      flags,
  •                      t_id,
  •                      t_handle,
  •                      priority,
  •                      grp_id,
  •                      stack,
  •                      stack_size,
  •                      0,
  •                      thr_name) == -1)
  •     return -1;

  •   return grp_id;
  • }

  • // Create N new threads running FUNC.

  • int
  • ACE_Thread_Manager::spawn_n (size_t n,
  •                              ACE_THR_FUNC func,
  •                              void *args,
  •                              long flags,
  •                              long priority,
  •                              int grp_id,
  •                              ACE_Task_Base *task,
  •                              ACE_hthread_t thread_handles[],
  •                              void *stack[],
  •                              size_t stack_size[],
  •                              const char* thr_name[])
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::spawn_n");
  •   ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));

  •   if (grp_id == -1)
  •     grp_id = this->grp_id_++; // Increment the group id.

  •   for (size_t i = 0; i < n; i++)
  •     {
  •       // @@ What should happen if this fails?! e.g., should we try to
  •       // cancel the other threads that we've already spawned or what?
  •       if (this->spawn_i (func,
  •                          args,
  •                          flags,
  •                          0,
  •                          thread_handles == 0 ? 0 : &thread_handles,  
  •                          priority,
  •                          grp_id,
  •                          stack == 0 ? 0 : stack,
  •                          stack_size == 0 ? ACE_DEFAULT_THREAD_STACKSIZE : stack_size,
  •                          task,
  •                          thr_name == 0 ? 0 : &thr_name ) == -1)
  •         return -1;
  •     }

  •   return grp_id;
  • }

  • // Create N new threads running FUNC.

  • int
  • ACE_Thread_Manager::spawn_n (ACE_thread_t thread_ids[],
  •                              size_t n,
  •                              ACE_THR_FUNC func,
  •                              void *args,
  •                              long flags,
  •                              long priority,
  •                              int grp_id,
  •                              void *stack[],
  •                              size_t stack_size[],
  •                              ACE_hthread_t thread_handles[],
  •                              ACE_Task_Base *task,
  •                              const char* thr_name[])
  • {
  •   ACE_TRACE ("ACE_Thread_Manager::spawn_n");
  •   ACE_MT (ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1));

  •   if (grp_id == -1)
  •     grp_id = this->grp_id_++; // Increment the group id.

  •   for (size_t i = 0; i < n; i++)
  •     {
  •       // @@ What should happen if this fails?! e.g., should we try to
  •       // cancel the other threads that we've already spawned or what?
  •       if (this->spawn_i (func,
  •                          args,
  •                          flags,
  •                          thread_ids == 0 ? 0 : &thread_ids,
  •                          thread_handles == 0 ? 0 : &thread_handles,
  •                          priority,
  •                          grp_id,
  •                          stack == 0 ? 0 : stack,
  •                          stack_size == 0 ? ACE_DEFAULT_THREAD_STACKSIZE : stack_size,
  •                          task,
  •                          thr_name == 0 ? 0 : &thr_name ) == -1)
  •         return -1;
  •     }

  •   return grp_id;
  • }


下面是函数,更具其名字应该能知道线程管理的意义了:

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  • ACE_THR_FUNC_RETURN exit (ACE_THR_FUNC_RETURN status = 0,  
  •                             bool do_thread_exit = true);  
  •   
  •   /**
  •    * Block until there are no more threads running in this thread
  •    * manager or @c timeout expires.
  •    *
  •    * @param timeout is treated as "absolute" time by default, but this
  •    *                can be changed to "relative" time by setting the @c
  •    *                use_absolute_time to false.
  •    * @param abandon_detached_threads If true, @c wait() will first
  •    *                                 check thru its thread list for
  •    *                                 threads with THR_DETACHED or
  •    *                                 THR_DAEMON flags set and remove
  •    *                                 these threads.  Notice that
  •    *                                 unlike other @c wait_*() methods,
  •    *                                 by default, @c wait() does wait on
  •    *                                 all thread spawned by this
  •    *                                 thread manager no matter the detached
  •    *                                 flags are set or not unless it is
  •    *                                 called with @c
  •    *                                 abandon_detached_threads flag set.
  •    * @param use_absolute_time If true then treat @c timeout as
  •    *                          absolute time, else relative time.
  •    * @return 0 on success * and -1 on failure.
  •    *
  •    * @note If this function is called while the @c
  •    * ACE_Object_Manager is shutting down (as a result of program
  •    * rundown via @c ACE::fini()), it will not wait for any threads to
  •    * complete. If you must wait for threads spawned by this thread
  •    * manager to complete and you are in a ACE rundown situation (such
  •    * as your object is being destroyed by the @c ACE_Object_Manager)
  •    * you can use @c wait_grp() instead.
  •    */  
  •   int wait (const ACE_Time_Value *timeout = 0,  
  •             bool abandon_detached_threads = false,  
  •             bool use_absolute_time = true);  
  •   
  •   /// Join a thread specified by @a tid.  Do not wait on a detached thread.   
  •   int join (ACE_thread_t tid, ACE_THR_FUNC_RETURN *status = 0);  
  •   
  •   /**
  •    * Block until there are no more threads running in a group.
  •    * Returns 0 on success and -1 on failure.  Notice that wait_grp
  •    * will not wait on detached threads.
  •    */  
  •   int wait_grp (int grp_id);  
  •   
  •   /**
  •    * Return the "real" handle to the calling thread, caching it if
  •    * necessary in TSS to speed up subsequent lookups. This is
  •    * necessary since on some platforms (e.g., Windows) we can't get this
  •    * handle via direct method calls.  Notice that you should *not*
  •    * close the handle passed back from this method.  It is used
  •    * internally by Thread Manager.  On the other hand, you *have to*
  •    * use this internal thread handle when working on Thread_Manager.
  •    * Return -1 if fail.
  •    */  
  •   int thr_self (ACE_hthread_t &);  
  •   
  •   /**
  •    * Return the unique ID of the calling thread.
  •    * Same as calling ACE_Thread::self().
  •    */  
  •   ACE_thread_t thr_self (void);  
  •   
  •   /**
  •    * Returns a pointer to the current ACE_Task_Base we're executing
  •    * in if this thread is indeed running in an ACE_Task_Base, else
  •    * return 0.
  •    */  
  •   ACE_Task_Base *task (void);  
  •   
  •   /**
  •    * @name Suspend and resume methods
  •    *
  •    * Suspend/resume is not supported on all platforms. For example, Pthreads
  •    * does not support these functions.
  •    */  
  •   //@{   
  •   
  •   /// Suspend all threads   
  •   int suspend_all (void);  
  •   
  •   /// Suspend a single thread.   
  •   int suspend (ACE_thread_t);  
  •   
  •   /// Suspend a group of threads.   
  •   int suspend_grp (int grp_id);  
  •   
  •   /**
  •    * True if @a t_id is inactive (i.e., suspended), else false.  Always
  •    * return false if @a t_id is not managed by the Thread_Manager.
  •    */  
  •   int testsuspend (ACE_thread_t t_id);  
  •   
  •   /// Resume all stopped threads   
  •   int resume_all (void);  
  •   
  •   /// Resume a single thread.   
  •   int resume (ACE_thread_t);  
  •   
  •   /// Resume a group of threads.   
  •   int resume_grp (int grp_id);  
  •   
  •   /**
  •    * True if @a t_id is active (i.e., resumed), else false.  Always
  •    * return false if @a t_id is not managed by the Thread_Manager.
  •    */  
  •   int testresume (ACE_thread_t t_id);  
  •   
  •   //@}   
  •   
  •   // = Send signals to one or more threads without blocking.   
  •   /**
  •    * Send @a signum to all stopped threads.  Not supported on platforms
  •    * that do not have advanced signal support, such as Win32.
  •    */  
  •   int kill_all (int signum);  
  •   /**
  •    * Send the @a signum to a single thread.  Not supported on platforms
  •    * that do not have advanced signal support, such as Win32.
  •    */  
  •   int kill (ACE_thread_t, int signum);  
  •   /**
  •    * Send @a signum to a group of threads, not supported on platforms
  •    * that do not have advanced signal support, such as Win32.
  •    */  
  •   int kill_grp (int grp_id, int signum);  
  •   
  •   // = Cancel methods, which provides a cooperative thread-termination mechanism (will not block).   
  •   /**
  •    * Cancel's all the threads.
  •    */  
  •   int cancel_all (int async_cancel = 0);  
  •   
  •   /**
  •    * Cancel a single thread.
  •    */  
  •   int cancel (ACE_thread_t, int async_cancel = 0);  
  •   
  •   /**
  •    * Cancel a group of threads.
  •    */  
  •   int cancel_grp (int grp_id, int async_cancel = 0);  
  •   
  •   /**
  •    * True if @a t_id is cancelled, else false.  Always return false if
  •    * @a t_id is not managed by the Thread_Manager.
  •    */  
  •   int testcancel (ACE_thread_t t_id);  
  •   
  •   /**
  •    * True if @a t_id has terminated (i.e., is no longer running),
  •    * but the slot in the thread manager hasn't been reclaimed yet,
  •    * else false.  Always return false if @a t_id is not managed by the
  •    * Thread_Manager.
  •    */  
  •   int testterminate (ACE_thread_t t_id);  
  •   
  •   /// Set group ids for a particular thread id.   
  •   int set_grp (ACE_thread_t,  
  •                int grp_id);  
  •   
  •   /// Get group ids for a particular thread id.   
  •   int get_grp (ACE_thread_t,  
  •                int &grp_id);  
  •   
  •   /**
  •    * @name Task-related operations
  •    */  
  •   //@{   
  •   /**
  •    * Block until there are no more threads running in a specified task.
  •    * This method will not wait for either detached or daemon threads;
  •    * the threads must have been spawned with the @c THR_JOINABLE flag.
  •    * Upon successful completion, the threads have been joined, so further
  •    * attempts to join with any of the waited-for threads will fail.
  •    *
  •    * @param task  The ACE_Task_Base object whose threads are to waited for.
  •    *
  •    * @retval 0  Success.
  •    * @retval -1 Failure (consult errno for further information).
  •    */  
  •   int wait_task (ACE_Task_Base *task);  
  •   
  •   /**
  •    * Suspend all threads in an ACE_Task.
  •    */  
  •   int suspend_task (ACE_Task_Base *task);  
  •   
  •   /**
  •    * Resume all threads in an ACE_Task.
  •    */  
  •   int resume_task (ACE_Task_Base *task);  
  •   
  •   /**
  •    * Send a signal @a signum to all threads in an ACE_Task.
  •    */  
  •   int kill_task (ACE_Task_Base *task, int signum);  
  •   
  •   /**
  •    * Cancel all threads in an ACE_Task.  If <async_cancel> is non-0,
  •    * then asynchronously cancel these threads if the OS platform
  •    * supports cancellation.  Otherwise, perform a "cooperative"
  •    * cancellation.
  •    */  
  •   int cancel_task (ACE_Task_Base *task, int async_cancel = 0);  
  •   
  •   //@}   
  •   
  •   // = Collect thread handles in the thread manager.  Notice that   
  •   //   the collected information is just a snapshot.   
  •   /// Check if the thread is managed by the thread manager.  Return true if   
  •   /// the thread is found, false otherwise.   
  •   int hthread_within (ACE_hthread_t handle);  
  •   int thread_within (ACE_thread_t tid);  
  •   
  •   /// Returns the number of ACE_Task_Base in a group.   
  •   int num_tasks_in_group (int grp_id);  
  •   
  •   /// Returns the number of threads in an ACE_Task_Base.   
  •   int num_threads_in_task (ACE_Task_Base *task);  
  •   
  •   /**
  •    * Returns a list of ACE_Task_Base pointers corresponding to the tasks
  •    * that have active threads in a specified thread group.
  •    *
  •    * @param grp_id    The thread group ID to obtain task pointers for.
  •    *
  •    * @param task_list is a pointer to an array to receive the list of pointers.
  •    *                  The caller is responsible for supplying an array with at
  •    *                  least @arg n entries.
  •    *
  •    * @param n         The maximum number of ACE_Task_Base pointers to write
  •    *                  in @arg task_list.
  •    *
  •    * @retval  If successful, the number of pointers returned, which will be
  •    *          no greater than @arg n. Returns -1 on error.
  •    *
  •    * @note    This method has no way to indicate if there are more than
  •    *          @arg n ACE_Task_Base pointers available. Therefore, it may be
  •    *          wise to guess a larger value of @arg n than one thinks in cases
  •    *          where the exact number of tasks is not known.
  •    *
  •    * @sa      num_tasks_in_group(), task_all_list()
  •    */  
  •   ssize_t task_list (int grp_id,  
  •                      ACE_Task_Base *task_list[],  
  •                      size_t n);  
  •   
  •   /**
  •    * Returns in @a thread_list a list of up to @a n thread ids in an
  •    * ACE_Task_Base.  The caller must allocate the memory for
  •    * @a thread_list.  In case of an error, -1 is returned. If no
  •    * requested values are found, 0 is returned, otherwise correct
  •    * number of retrieved values are returned.
  •    */  
  •   ssize_t thread_list (ACE_Task_Base *task,  
  •                        ACE_thread_t thread_list[],  
  •                        size_t n);  
  •   
  •   /**
  •    * Returns in @a hthread_list a list of up to @a n thread handles in
  •    * an ACE_Task_Base.  The caller must allocate memory for
  •    * @a hthread_list.  In case of an error, -1 is returned. If no
  •    * requested values are found, 0 is returned, otherwise correct
  •    * number of retrieved values are returned.
  •    */  
  •   ssize_t hthread_list (ACE_Task_Base *task,  
  •                         ACE_hthread_t hthread_list[],  
  •                         size_t n);  
  •   
  •   /**
  •    * Returns in @a thread_list a list of up to @a n thread ids in a
  •    * group @a grp_id.  The caller must allocate the memory for
  •    * @a thread_list.  In case of an error, -1 is returned. If no
  •    * requested values are found, 0 is returned, otherwise correct
  •    * number of retrieved values are returned.
  •    */  
  •   ssize_t thread_grp_list (int grp_id,  
  •                            ACE_thread_t thread_list[],  
  •                            size_t n);  
  •   
  •   /**
  •    * Returns in @a hthread_list a list of up to @a n thread handles in
  •    * a group @a grp_id.  The caller must allocate memory for
  •    * @a hthread_list.
  •    */  
  •   ssize_t hthread_grp_list (int grp_id,  
  •                             ACE_hthread_t hthread_list[],  
  •                             size_t n);  
  •   
  •   /**
  •    * Returns a list of ACE_Task_Base pointers corresponding to the tasks
  •    * that have active threads managed by this instance.
  •    *
  •    * @param task_list is a pointer to an array to receive the list of pointers.
  •    *                  The caller is responsible for supplying an array with at
  •    *                  least @arg n entries.
  •    *
  •    * @param n         The maximum number of ACE_Task_Base pointers to write
  •    *                  in @arg task_list.
  •    *
  •    * @retval  If successful, the number of pointers returned, which will be
  •    *          no greater than @arg n. Returns -1 on error.
  •    *
  •    * @note    This method has no way to indicate if there are more than
  •    *          @arg n ACE_Task_Base pointers available. Therefore, it may be
  •    *          wise to guess a larger value of @arg n than one thinks in cases
  •    *          where the exact number of tasks is not known.
  •    *
  •    * @sa      count_threads()
  •    */  
  •   ssize_t task_all_list (ACE_Task_Base *task_list[],  
  •                          size_t n);  
  •   
  •   /**
  •    * Returns in @a thread_list a list of up to @a n thread ids.  The
  •    * caller must allocate the memory for @a thread_list.  In case of an
  •    * error, -1 is returned. If no requested values are found, 0 is
  •    * returned, otherwise correct number of retrieved values are
  •    * returned.
  •    */  
  •   ssize_t thread_all_list (ACE_thread_t thread_list[],  
  •                            size_t n);  
  •   
  •   /// Set group ids for a particular task.   
  •   int set_grp (ACE_Task_Base *task, int grp_id);  
  •   
  •   /// Get group ids for a particular task.   
  •   int get_grp (ACE_Task_Base *task, int &grp_id);  
  •   
  •   /// Return a count of the current number of threads active in the   
  •   /// <Thread_Manager>.   
  •   size_t count_threads (void) const;  
  •   
  •   /// Get the state of the thread. Returns false if the thread is not   
  •   /// managed by this thread manager.   
  •   int thr_state (ACE_thread_t id, ACE_UINT32& state);  
  •   
  •   /**
  •    * Register an At_Thread_Exit hook and the ownership is acquire by
  •    * Thread_Descriptor, this is the usual case when the AT is dynamically
  •    * allocated.
  •    */  
  •   int at_exit (ACE_At_Thread_Exit* cleanup);  
  •   
  •   /// Register an At_Thread_Exit hook and the ownership is retained for the   
  •   /// caller. Normally used when the at_exit hook is created in stack.   
  •   int at_exit (ACE_At_Thread_Exit& cleanup);  
  •   
  •   /**
  •    *
  •    *****
  •    * @deprecated This function is deprecated.  Please use the previous two
  •    *    at_exit method.  Notice that you should avoid mixing this method
  •    *    with the previous two at_exit methods.
  •    *****
  •    *
  •    * Register an object (or array) for cleanup at
  •    * thread termination.  "cleanup_hook" points to a (global, or
  •    * static member) function that is called for the object or array
  •    * when it to be destroyed.  It may perform any necessary cleanup
  •    * specific for that object or its class.  "param" is passed as the
  •    * second parameter to the "cleanup_hook" function; the first
  •    * parameter is the object (or array) to be destroyed.
  •    * "cleanup_hook", for example, may delete the object (or array).
  •    * If <cleanup_hook> == 0, the <object> will _NOT_ get cleanup at
  •    * thread exit.  You can use this to cancel the previously added
  •    * at_exit.
  •    */  
  •   int at_exit (void *object,  
  •                ACE_CLEANUP_FUNC cleanup_hook,  
  •                void *param);  
  •   
  •   /// Access function to determine whether the Thread_Manager will   
  •   /// wait for its thread to exit or not when being closing down.   
  •   void wait_on_exit (int dowait);  
  •   int wait_on_exit (void);  
  •   
  •   /// Dump the state of an object.   
  •   void dump (void);  
  •   
  •   /// Declare the dynamic allocation hooks.   
  •   ACE_ALLOC_HOOK_DECLARE;  
  •   
  • protected:  
  •   // = Accessors for ACE_Thread_Descriptors.   
  •   /**
  •    * Get a pointer to the calling thread's own thread_descriptor.
  •    * This must be called from a spawn thread.  This function will
  •    * fetch the info from TSS.
  •    */  
  •   ACE_Thread_Descriptor *thread_desc_self (void);  
  •   
  •   /// Return a pointer to the thread's Thread_Descriptor,   
  •   /// 0 if fail.   
  •   ACE_Thread_Descriptor *thread_descriptor (ACE_thread_t);  
  •   
  •   /// Return a pointer to the thread's Thread_Descriptor,   
  •   /// 0 if fail.   
  •   ACE_Thread_Descriptor *hthread_descriptor (ACE_hthread_t);  
  •   
  •   /// Create a new thread (must be called with locks held).   
  •   int spawn_i (ACE_THR_FUNC func,  
  •                void *arg,  
  •                long flags,  
  •                ACE_thread_t * = 0,  
  •                ACE_hthread_t *t_handle = 0,  
  •                long priority = ACE_DEFAULT_THREAD_PRIORITY,  
  •                int grp_id = -1,  
  •                void *stack = 0,  
  •                size_t stack_size = 0,  
  •                ACE_Task_Base *task = 0,  
  •                const char** thr_name = 0);  
  •   
  •   /// Run the registered hooks when the thread exits.   
  •   void run_thread_exit_hooks (int i);  
  •   
  •   /// Locate the index of the table slot occupied by <t_id>.  Returns   
  •   /// -1 if <t_id> is not in the table doesn't contain <t_id>.   
  •   ACE_Thread_Descriptor *find_thread (ACE_thread_t t_id);  
  •   
  •   /// Locate the index of the table slot occupied by <h_id>.  Returns   
  •   /// -1 if <h_id> is not in the table doesn't contain <h_id>.   
  •   ACE_Thread_Descriptor *find_hthread (ACE_hthread_t h_id);  
  •   
  •   /**
  •    * Locate the thread descriptor address of the list occupied by
  •    * @a task.  Returns 0 if @a task is not in the table doesn't contain
  •    * @a task.
  •    */  
  •   ACE_Thread_Descriptor *find_task (ACE_Task_Base *task,  
  •                                     size_t slot = 0);  
  •   
  •   /// Insert a thread in the table (checks for duplicates).   
  •   int insert_thr (ACE_thread_t t_id,  
  •                   ACE_hthread_t,  
  •                   int grp_id = -1,  
  •                   long flags = 0);  
  •   
  •   /// Append a thread in the table (adds at the end, growing the table   
  •   /// if necessary).   
  •   int append_thr (ACE_thread_t t_id, ACE_hthread_t,  
  •                   ACE_UINT32,  
  •                   int grp_id,  
  •                   ACE_Task_Base *task = 0,  
  •                   long flags = 0,  
  •                   ACE_Thread_Descriptor *td = 0);  
  •   
  •   /// Remove thread from the table.   
  •   void remove_thr (ACE_Thread_Descriptor *td,  
  •                    int close_handler);  
  •   
  •   /// Remove all threads from the table.   
  •   void remove_thr_all (void);  
  •   
  •   // = The following four methods implement a simple scheme for   
  •   // operating on a collection of threads atomically.   
  •   
  •   /**
  •    * Efficiently check whether @a thread is in a particular @a state.
  •    * This call updates the TSS cache if possible to speed up
  •    * subsequent searches.
  •    */  
  •   int check_state (ACE_UINT32 state,  
  •                    ACE_thread_t thread,  
  •                    int enable = 1);  
  •   
  •   /// Apply @a func to all members of the table that match the @a task   
  •   int apply_task (ACE_Task_Base *task,  
  •                   ACE_THR_MEMBER_FUNC func,  
  •                   int = 0);  
  •   
  •   /// Apply @a func to all members of the table that match the @a grp_id.   
  •   int apply_grp (int grp_id,  
  •                  ACE_THR_MEMBER_FUNC func,  
  •                  int arg = 0);  
  •   
  •   /// Apply @a func to all members of the table.   
  •   int apply_all (ACE_THR_MEMBER_FUNC,  
  •                  int  = 0);  
  •   
  •   /// Join the thread described in @a td.   
  •   int join_thr (ACE_Thread_Descriptor *td,  
  •                 int = 0);  
  •   
  •   /// Resume the thread described in @a td.   
  •   int resume_thr (ACE_Thread_Descriptor *td,  
  •                   int = 0);  
  •   
  •   /// Suspend the thread described in @a td.   
  •   int suspend_thr (ACE_Thread_Descriptor *td,  
  •                    int = 0);  
  •   
  •   /// Send signal @a signum to the thread described in @a td.   
  •   int kill_thr (ACE_Thread_Descriptor *td,  
  •                 int signum);  
  •   
  •   /// Set the cancellation flag for the thread described in @a td.   
  •   int cancel_thr (ACE_Thread_Descriptor *td,  
  •                   int async_cancel = 0);  
  •   
  •   /// Register a thread as terminated and put it into the <terminated_thr_list_>.   
  •   int register_as_terminated (ACE_Thread_Descriptor *td);  
  •   
  •   /// Setting the static ACE_TSS_TYPE (ACE_Thread_Exit) *thr_exit_ pointer.   
  •   static int set_thr_exit (ACE_TSS_TYPE (ACE_Thread_Exit) *ptr);  
  •   
  •   /**
  •    * Keeping a list of thread descriptors within the thread manager.
  •    * Double-linked list enables us to cache the entries in TSS
  •    * and adding/removing thread descriptor entries without
  •    * affecting other thread's descriptor entries.
  •    */  
  •   ACE_Double_Linked_List<ACE_Thread_Descriptor> thr_list_;  
  •   
  • #if !defined (ACE_HAS_VXTHREADS)   
  •   /// Collect terminated but not yet joined thread entries.   
  •   ACE_Double_Linked_List<ACE_Thread_Descriptor_Base> terminated_thr_list_;  
  • #endif /* !ACE_HAS_VXTHREADS */   
  •   
  •   /// Collect pointers to thread descriptors of threads to be removed later.   
  •   ACE_Unbounded_Queue<ACE_Thread_Descriptor*> thr_to_be_removed_;  
  •   
  •   /// Keeps track of the next group id to assign.   
  •   int grp_id_;  
  •   
  •   /// Set if we want the Thread_Manager to wait on all threads before   
  •   /// being closed, reset otherwise.   
  •   int automatic_wait_;  
  •   
  •   // = ACE_Thread_Mutex and condition variable for synchronizing termination.   
  • #if defined (ACE_HAS_THREADS)   
  •   /// Serialize access to the <zero_cond_>.   
  •   ACE_Thread_Mutex lock_;  
  •   
  •   /// Keep track of when there are no more threads.   
  •   ACE_Condition_Thread_Mutex zero_cond_;  
  • #endif /* ACE_HAS_THREADS */   
  •   
  •   ACE_Locked_Free_List<ACE_Thread_Descriptor, ACE_SYNCH_MUTEX> thread_desc_freelist_;  
  •   
  • private:  
  • #if ! defined (ACE_THREAD_MANAGER_LACKS_STATICS)   
  •   /// Pointer to a process-wide ACE_Thread_Manager.   
  •   static ACE_Thread_Manager *thr_mgr_;  
  •   
  •   /// Must delete the thr_mgr_ if true.   
  •   static bool delete_thr_mgr_;  
  •   
  •   /// Global ACE_TSS (ACE_Thread_Exit) object ptr.   
  •   static ACE_TSS_TYPE (ACE_Thread_Exit) *thr_exit_;  
  • #endif /* ! defined (ACE_THREAD_MANAGER_LACKS_STATICS) */   
  • };  
  •   
  • #if defined (ACE_THREAD_MANAGER_LACKS_STATICS)   
  • #define ACE_THREAD_MANAGER_SINGLETON_DEFINE \   
  •         ACE_Singleton<ACE_Thread_Manager, ACE_SYNCH_MUTEX>;  
  • typedef ACE_Singleton<ACE_Thread_Manager, ACE_SYNCH_MUTEX> ACE_THREAD_MANAGER_SINGLETON;  
  • #endif /* defined (ACE_THREAD_MANAGER_LACKS_STATICS) */   
  •   
  • ACE_END_VERSIONED_NAMESPACE_DECL  
  •   
  • #if defined (__ACE_INLINE__)   
  • #include "ace/Thread_Manager.inl"   
  • #endif /* __ACE_INLINE__ */   
  •   
  • #include /**/ "ace/post.h"   
  • #endif /* ACE_THREAD_MANAGER_H */  




注意:必须在退出functor所属的线程的上下文中,向线程管理器登记这个退出functor.使用ACE_Thread_Manager::at_exit()方法登记退出functor;
    ACE_Thread_Manager::wait()会等待所有的子线程退出,而不管与那些线程相关联的是哪个任务,当你有不止一个任务正在执行的时候,使用这个特性将会很方便;
    注意:我们要把ACE_Thread_Manager类的实例当作一个单体对象使用;其原因是:在默认情况下,ACE会通过这个单体对象来管理所有的线程;尽管在大多数情况下,你会发现默认行为已经足够,你可以创建并使用多个线程管理器对象;
线程的取消:
    取消是一种你可以用以消灭(zap)正在运行线程的途径.任何线程退出处理器都不会被调用,线程专有存储空间也不会被释放.你的线程将消失.在某些情况下,取消也是一种"必要的邪恶":为了退出一个长时间运行的、只进行计算的线程,或是终止一个阻塞在阻塞式调用上的线程.在大多数情况下,应用终止时取消线程是有意义的;
    取消有以下几种模式:
    A、延迟取消:
       这种模式下,所有的取消操作都会被延迟到该线程的下一个取消点.取消点是代码中明确定义的点,在这个点上,线程或是已经阻塞,或是用ACE_Thread_Manager::testcancal()方法编写了显式的取消点.这种模式是用ACE构建的应用的默认模式;
    B、协作式取消:
       这种模式下,线程并没有被真正的取消,而是会在派生它们的ACE_Thread_Manager实例中被标记已取消.你可以调用ACE_Thread_Manager::testcalcel()方法来确定线程是否处在已取消状态.如果这样,你可以选择退出线程.这种模式避免了常规取消所带来的大多数讨厌的副作用.如果你想构建可移植的应用,就最好坚持使用这种取消模式;   
    C、异步取消:
       这种模式下,取消操作可以在任意时刻被处理;运行在这种模式下的线程可能会难以管理.你可以把任何线程的取消状态从启用改为禁用,以确保线程不会在执行关键代码时被取消.你还可以使用线程清理处理器,它们将在线程取消时被调用,以确保线程的各不变项在取消过程中得以维持.
    D、禁用取消:
       调用ACE_Thread::disablecancel(),可以完全禁止取消某个线程;   
    ACE_Thread_Manager::cancel_task()方法可以用来取消一个线程;
    下面的方法可以把线程的取消模式设置为异步取消模式:
    cancel_state new_state;
    new_state.cancelstate = PTHREAD_CANCEL_ENABLE;
    new_state.canceltype  = PTHREAD_CANCEL_ASYNCHRONOUS;
    ACE_Thread::setcancelstate(new_state, 0);
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