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| http://zaval.org/resources/library/butenhof1.html 
 Recursive mutexes by David Butenhof
 Original could be found here: Google Groups
 Newsgroups: comp.programming.threads
 From: David Butenhof
 Date: Tue, 17 May 2005 17:19:22 GMT
 Local: Tues,May 17 2005 1:19 pm
 Subject: Re: recursive mutexes
 
 Uenal Mutlu wrote:
 > "David Schwartz" wrote
 >>    We really mean what we're saying. Really, really. Recursive mutexes are
 >>really bad and they really do hide serious bugs.
 
 > This is simply not true. Recursive locking is a superset of non-recursive locking.
 > Everthing possible in non-recursive locking is possible in recursive-locking too,
 > except deadlocking himself. So then how can recursive-locking be more dangerous
 > than non-recursive locking? This is simple basic logic.
 
 
 
 Simple, basic logic.
 
 First, implementation of efficient and reliable threaded code revolves
 around one simple and basic principle: follow your design. That implies,
 of course, that you have a design, and that you understand it.
 
 
 A correct and well understood design does not require recursive mutexes.
 While recursive mutexes may seem a convenience for debugging, in fact
 it's the opposite -- you're better off with a "strict" debugging mutex
 (like the POSIX error-check attribute) that checks, tracks, and enforces
 ownership restrictions a "normal" mutex may ignore in favor of runtime
 efficiency.
 
 
 Many implementations may have arrived at the concept of recursive
 mutexes for any number of reasons -- some perhaps even because someone
 really thought they were a good idea. But allow me to explain, for the
 sake of context, why POSIX has recursive mutexes. Bear with me, because
 I'll follow into some more objective commentary.
 
 
 In the early days of POSIX, we were also working with the Open Software
 Foundation to provide a thread library for DCE (known commonly as "DCE
 threads" or sometimes "D4 threads" because the interface vaguely
 resembles that of the draft 4 version of the POSIX threads amendment).
 We came to the realization that the biggest contraint was compatibility
 with existing NON-threaded operating systems.
 
 
 The biggest problem with threading existing code is that locking
 requires analysis and understanding of the data and code relationships.
 That can be a stupendous and impractical job for something the size and
 complexity of, for example, the typical C runtime of a non-threaded
 operating system. Especially when you consider that we were supplying
 reference code for upwards of a dozen operating systems. Most (though
 not all) were from the "UNIX" family -- but of vastly differing
 branches. Analyzing and repairing even one was infeasible, and we
 couldn't ignore any of them.
 
 
 There's one common idiom to deal with this sort of task, external
 locking: ( lock_mutex(&a); x = malloc(size); unlock_mutex(&a); ). But of
 course every facility in the process that calls malloc() needs to agree
 on a single mutex "a". And because something you call while holding the
 lock might also call malloc(), the lock must have the property that the
 owning thread can re-lock without deadlocking.
 
 
 But unless you can do enough analysis to identify all possible execution
 paths, you can only use a single mutex within the process: a "global
 lock". There need be only one; there CAN be only one. Because if you
 know that it's OK to have more than one, you don't need any at all; you
 can simply lock properly in the first place, where needed.
 
 
 And so DCE threads has pthread_lock_global() and
 pthread_unlock_global(). But if that's all that's necessary, why does
 POSIX have recursive mutexes?
 
 
 Because of a dare.
 
 
 We were pushing in the POSIX working group for our concept of attributes
 objects. And in particular the idea that one could support a range of
 potentiallyf useful and non-standard fundamental mutex behaviors without
 substantially complicating a simple and fast "inline lock" code path or
 invalidating basic POSIX semantics; that is, all the complication would
 be kept out of the main and common lock code. Some people just didn't
 believe us.
 
 
 So I proved it by generalizing "the global lock" into a recursive mutex
 attribute. Of course it worked, though we never actually bothered to DO
 anything with the proof. However, having implemented it, I didn't bother
 to delete it, and it went into our code base. And that made it part of
 DCE threads on the next code drop to OSF. And it seemed silly to have it
 and not document it. Besides, I also built a strict "error-check" mutex
 type that would rigidly enforce mutex ownership, and that was useful for
 debugging.
 
 
 But nobody was supposed to use recursive mutexes. For the original
 intended purpose, only the global mutex would work anyway. And if you
 could analyze the code paths enough to know that a separate mutex was
 safe, why the heck would anyone want the overhead and complication of a
 recursive mutex instead of just doing it right? I still didn't delete
 it, but I more or less stopped thinking about it for many years. POSIX
 finally became threaded with the approval of POSIX 1003.1c-1995, and
 POSIX 1003.1, 1996 edition, integrated it all into a single document.
 
 
 And then along came The Open Group, which had already successfully tied
 together the "1170" common interfaces of disparate UNIX environments
 into a single portable specification, UNIX 93. And then followed with
 UNIX 95, adding more common features. All very nice. And now they were
 working on UNIX 98, and it would include threads.
 
 
 But they didn't want just "POSIX threads". They wanted common and
 reasonably widely accepted EXTENSIONS to threads. Many of these
 extensions were really useful. Some were utterly stupid (like
 pthread_setconcurrency(), meaningful only to pitifully busted 2-level
 scheduler hacks, though I won't say any more at the risk of beginning to
 sound a little biased ;-) ). In particular, though, almost everyone
 thought that recursive mutexes should be in there. And they are.
 
 
 OK, I said I'd actually comment on the objective facts. So here are a
 couple...
 
 
 1) The biggest of all the big problems with recursive mutexes is that
 they encourage you to completely lose track of your locking scheme and
 scope. This is deadly. Evil. It's the "thread eater". You hold locks for
 the absolutely shortest possible time. Period. Always. If you're calling
 something with a lock held simply because you don't know it's held, or
 because you don't know whether the callee needs the mutex, then you're
 holding it too long. You're aiming a shotgun at your application and
 pulling the trigger. You presumably started using threads to get
 concurrency; but you've just PREVENTED concurrency.
 
 
 I've often joked that instead of picking up Djikstra's cute acronym we
 should have called the basic synchronization object "the bottleneck".
 Bottlenecks are useful at times, sometimes indispensible -- but they're
 never GOOD. At best they're a necessary evil. Anything. ANYTHING that
 encourages anyone to overuse them, to hold them too long, is bad. It's
 NOT just the straightline performance impact of the extra recursion
 logic in the mutex lock and unlock that's the issue here -- it's the far
 greater, wider, and much more difficult to characterize impact on the
 overall application concurrency.
 
 
 People often say "I added threads to my application and it got slower.
 Stupid threads". And the answer is almost always, no (but we'll be more
 tactful here), "uninformed programmer". They forget to unlock when they
 need to, because they forget that where you unlock is just as important
 as where you lock. Threading is NOT just about about "a different model
 for application structure", it's about concurrency. Locks kill
 concurrency. Locks held longer than necessary for "safety" kill
 concurrency even worse.
 
 
 2) Sometimes you need to unlock. Even if you're using recursive mutexes.
 But how do you know how to unlock? Threaded programming is built around
 predicates and shared data. When you hand a recursive mutex down from
 one routine to another, the callee cannot know the state of predicates
 in the caller. It has to assume there are some, because it cannot verify
 there aren't; and if the caller had known that there were no broken
 predicates, it should have allowed concurrency by unlocking.
 
 
 So how can you wait? You need to release (not just unlock) the mutex in
 order to allow some other thread to change a predicate. But if you
 release, you've left your predicates dangling in the wind... unchecked,
 unknown, unprotected. That's idiotic design, and the most fundamental
 error in the Java language. "Don't call while holding broken
 predicates", is all they can say by way of excuse. But if there are no
 broken predicates, you UNLOCK so the application can have a chance to
 act concurrent. If you're ever going to design a language that tries to
 do this, make sure it has real first-class support for predicates, so
 that it understands who they are and what they mean, and can make
 decisions like this for you, reliably. At the very least it has to be
 able to diagnose when you blow it... and Java can't even do that.
 
 
 POSIX, luckily, doesn't provide the mechanism to perform this sort of
 data demolition. You can only unlock, and you cannot detect when an
 unlock will release. That is, when you call pthread_cond_wait() on a
 recursive mutex, you may NOT release... and in that case you've
 deadlocked. You'll never continue from your predicate loop until some
 other thread changes the predicate, which it can't do because you hold
 the lock. The rest of the application may or may not eventually come to
 a halt, but you sure haven't done it any good. You're squeezing the
 entire application through your bottleneck.
 
 
 Recursive mutexes are a hack. There's nothing wrong with using them, but
 they're a crutch. Got a broken leg or library? Fine, use the crutch. But
 at least be aware that you're using a crutch, and why; and once in a
 while check out the leg (or library) to be sure you still need the
 crutch. And if it's not healing up, go see a doctor, because that's just
 not OK. When you have no choice, there's no shame in using a crutch...
 but you can't run very well on a crutch, and you'll also be slowing down
 anyone who depends on you.
 
 
 Recursive mutexes can be a great tool for prototyping thread support in
 an existing library, exactly because it lets you defer the hard part:
 the call path and data dependency analysis of the library. But for that
 same reason, always remember that you're not DONE until they're all
 gone, so you can produce a library you're proud of, that won't
 unnecessarily contrain the concurrency of the entire application.
 
 
 Or sit back and let someone else do the design.
 
 
 --
 Dave Butenhof, David.Buten...@hp.com
 HP Utility Pricing software, POSIX thread consultant
 Manageability Solutions Lab (MSL), Hewlett-Packard Company
 110 Spit Brook Road, ZK2/3-Q18, Nashua, NH 03062
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