test_ace_udp_proactor例子,出现了问题,求助!!
例子代码如下:receiver端:
class Receiver : public ACE_Service_Handler
{
// = TITLE
// This class will receive data from
// the network connection and dump it to a file.
public:
// = Initialization and termination.
Receiver (void);
~Receiver (void);
int open_addr (const ACE_INET_Addr &localAddr,ACE_Message_Block* msg);
int send_msg();
protected:
// These methods are called by the framework
/// This method will be called when an asynchronous read completes on
/// a UDP socket.
virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result);
virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result);
private:
ACE_SOCK_Dgram sock_dgram_;
ACE_Asynch_Read_Dgram rd_;
// rd (read dgram): for reading from a UDP socket.
ACE_Asynch_Write_Dgram wd_;
const char* completion_key_;
const char* act_;
};
Receiver::Receiver (void)
: completion_key_ ("Receiver Completion Key"),
act_ ("Receiver ACT")
{
}
Receiver::~Receiver (void)
{
sock_dgram_.close ();
}
int
Receiver::open_addr (const ACE_INET_Addr &localAddr,ACE_Message_Block* msg)
{
ACE_DEBUG ((LM_DEBUG,
"%N:%l:Receiver::open_addr called\n"));
// Create a local UDP socket to receive datagrams.
if (this->sock_dgram_.open (localAddr) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"ACE_SOCK_Dgram::open"), -1);
// Initialize the asynchronous read.
if (this->rd_.open (*this,
this->sock_dgram_.get_handle (),
this->completion_key_,
ACE_Proactor::instance ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"ACE_Asynch_Read_Dgram::open"), -1);
// Create a buffer to read into.We are using scatter/gather to
// read the message header and message body into 2 buffers
// create a message block to read the message header
// ok lets do the asynch read
size_t number_of_bytes_recvd = 0;
int res = rd_.recv (msg,
number_of_bytes_recvd,
0,
PF_INET,
this->act_);
switch (res)
{
case 0:
// this is a good error.The proactor will call our handler when the
// read has completed.
break;
case 1:
// actually read something, we will handle it in the handler callback
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG,
"%s = %d\n",
"bytes recieved immediately",
number_of_bytes_recvd));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
res = 0;
break;
case -1:
// Something else went wrong.
ACE_ERROR ((LM_ERROR,
"%p\n",
"ACE_Asynch_Read_Dgram::recv"));
// the handler will not get called in this case so lets clean up our msg
msg->release ();
break;
default:
// Something undocumented really went wrong.
ACE_ERROR ((LM_ERROR,
"%p\n",
"ACE_Asynch_Read_Dgram::recv"));
msg->release ();
break;
}
return res;
}
int Receiver::send_msg()
{
ACE_Message_Block* msg = 0;
ACE_NEW_RETURN (msg, ACE_Message_Block (100), -1);
const char raw_msg [] = "To be or not to be.";
// Copy buf into the Message_Block and update the wr_ptr ().
msg->copy (raw_msg, ACE_OS::strlen (raw_msg) + 1);
// create a message block for the message body
ACE_Message_Block* body = 0;
ACE_NEW_RETURN (body, ACE_Message_Block (100), -1);
ACE_OS::memset (body->wr_ptr (), 'X', 100);
body->wr_ptr (100); // always remember to update the wr_ptr ()
// set body as the cont of msg.This associates the 2 message blocks so
// that a send will send the first block (which is the header) up to
// length (), and use the cont () to get the next block to send.You can
// chain up to IOV_MAX message block using this method.
msg->cont (body);
// do the asynch send
size_t number_of_bytes_sent = 0;
ACE_INET_Addr serverAddr (port, host);
int res = this->wd_.send (msg, number_of_bytes_sent, 0, serverAddr, this->act_);//====2===问题出在这里,说是不能发送数据给已经建立连接的通道。
switch (res)
{
case 0:
// this is a good error.The proactor will call our handler when the
// send has completed.
break;
case 1:
// actually sent something, we will handle it in the handler callback
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG,
"%s = %d\n",
"bytes sent immediately",
number_of_bytes_sent));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
res = 0;
break;
case -1:
// Something else went wrong.
ACE_ERROR ((LM_ERROR,
"%p\n",
"ACE_Asynch_Write_Dgram::recv"));
// the handler will not get called in this case so lets clean up our msg
msg->release ();
break;
default:
// Something undocumented really went wrong.
ACE_ERROR ((LM_ERROR,
"%p\n",
"ACE_Asynch_Write_Dgram::recv"));
msg->release ();
break;
}
return res;
}
void
Receiver::handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result)
{
ACE_DEBUG ((LM_DEBUG,
"handle_read_dgram called\n"));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_read", result.bytes_to_read ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
ACE_INET_Addr peerAddr;
result.remote_address (peerAddr);
ACE_DEBUG ((LM_DEBUG, "%s = %s:%d\n", "peer_address", peerAddr.get_host_addr (), peerAddr.get_port_number ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "flags", result.flags ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "act", result.act ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "completion_key", result.completion_key ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG,
"handle_read_dgram called\n"));
ACE_Message_Block* msg = new ACE_Message_Block (1024);
// create a message block to read the message body
ACE_Message_Block* body =new ACE_Message_Block (1024);
msg->cont (body);
// ok lets do the asynch read
size_t number_of_bytes_recvd = 1024;
int res = rd_.recv (msg,
number_of_bytes_recvd,
0,
PF_INET,
this->act_);
}
void
Receiver::handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result)
{
ACE_DEBUG ((LM_DEBUG,
"handle_write_dgram called\n"));
ACE_DEBUG ((LM_DEBUG, "WWWWWWWWWWWWWWWWWWWWWWWW\n"));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_write", result.bytes_to_write ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "flags", result.flags ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "act", result.act ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "completion_key", result.completion_key ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
ACE_DEBUG ((LM_DEBUG, "WWWWWWWWWWWWWWWWWWWWWWWW\n"));
ACE_DEBUG ((LM_DEBUG,
"Sender completed\n"));
// No need for this message block anymore.
result.message_block ()->release ();
done++;
}
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
Receiver receiver;
ACE_Message_Block* msg = 0;
ACE_NEW_RETURN (msg, ACE_Message_Block (1024), -1);
msg->size (20); // size of header to read is 20 bytes
ACE_Message_Block* body = 0;
ACE_NEW_RETURN (body, ACE_Message_Block (1024), -1);
msg->cont (body);
if (receiver.open_addr (ACE_INET_Addr(2000),msg) == -1)
return -1;
if (receiver.send_msg() == -1)//===代码问题出在这,说是参数非法:===1.====在2中有标记
return -1;
ACE_Proactor::instance ()->proactor_run_event_loop();
return 0;
} 打算修改一下D:\ACE_wrappers\examples\Reactor\Proactor中,的test_udp_proactor例子中,的receiver端的代码,让它既可以接收又可以发送,可是发送却出了问题。问题定位到了代码中的=====1====和======2===上面。
问题是:不能够在建立连接的 Dgarm通道中发送数据给客户端。
自己定位的原因是:发送函数int res = this->wd_.send (msg, number_of_bytes_sent, 0, serverAddr, this->act_);不合适。
还请各位 朋友帮帮忙修改下。
谢谢大家了 已经解决,改int send_msg()为:int send_msg(ACE_INET_Addr serverAddr)
主函数改为:
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
Receiver receiver;
ACE_INET_Addr local_addr = ACE_INET_Addr(2000, "192.168.20.214");
ACE_SOCK_Dgram sock;
// Create a UDP socket to transfer datagrams.
if (sock.open (local_addr) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "open udp socket failed"), -1);
// ACE_Message_Block mb;
ACE_Message_Block* msg = 0;
ACE_NEW_RETURN (msg, ACE_Message_Block (1024), -1);
msg->size (20); // size of header to read is 20 bytes
ACE_Message_Block* body = 0;
ACE_NEW_RETURN (body, ACE_Message_Block (1024), -1);
msg->cont (body);
if (receiver.open_addr (local_addr,sock,msg) == -1)
return -1;
if (receiver.send_msg(local_addr) == -1)
return -1;
ACE_Proactor::instance ()->proactor_run_event_loop();
return 0;
}
就可以发送
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